// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Plane Sw V Object
// Script Author: Christian Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 40 : TYPE_PLANESWV


// Static Values

// Tables

event ObjectMain
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		CheckEqual(object.value6, 0)
		temp0 = checkResult
		CheckEqual(object[currentPlayer].gravity, GRAVITY_GROUND)
		temp0 |= checkResult
		if temp0 == 1
			BoxCollisionTest(C_TOUCH, object.entityPos, -12, object.value0, 12, object.value1, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
			if checkResult == 1
				if object[currentPlayer].xvel > 0
					object[currentPlayer].collisionPlane = object.value3
					object[currentPlayer].value18 = object.value5
				else
					object[currentPlayer].collisionPlane = object.value2
					object[currentPlayer].value18 = object.value4
				end if
			end if
		end if
	next
end event

event ObjectDraw
	if object[0].type == TypeName[Debug Mode]
		object.drawOrder = 6
		temp2 = 0
		GetBit(temp3, object.propertyValue, 2)
		SetBit(temp2, 0, temp3)
		GetBit(temp3, object.propertyValue, 3)
		SetBit(temp2, 1, temp3)
		GetBit(temp3, object.propertyValue, 4)
		SetBit(temp2, 2, temp3)
		GetBit(temp3, object.propertyValue, 5)
		SetBit(temp2, 3, temp3)
		
		temp0 = object.value0
		while (temp0 < object.value1)
			temp1 = object.iypos
			temp1 += temp0
			temp1 <<= 16
			DrawSpriteXY(temp2, object.xpos, temp1)
			temp0 += 16
		loop
	end if
end event

event ObjectStartup
	LoadSpriteSheet("Global/Display.gif")
	
	temp0 = 0
	temp1 = 46
	while (temp0 < 8)
		SpriteFrame(-8, -8, 16, 16, temp1, 158)
		temp0++
		temp1 += 17
	loop
	
	temp0 = 0
	temp1 = 46
	while (temp0 < 8)
		SpriteFrame(-8, -8, 16, 16, temp1, 185)
		temp0++
		temp1 += 17
	loop
	
	foreach (TypeName[Plane Sw V], arrayPos0, ALL_ENTITIES)
		temp0 = object[arrayPos0].propertyValue
		temp0 &= 3
		temp0 += 2
		object[arrayPos0].value0 = 1
		object[arrayPos0].value0 <<= temp0
		object[arrayPos0].value0 <<= 3
		object[arrayPos0].value0 += 8
		object[arrayPos0].value1 = object[arrayPos0].value0
		FlipSign(object[arrayPos0].value0)
		GetBit(object[arrayPos0].value2, object[arrayPos0].propertyValue, 2)
		GetBit(object[arrayPos0].value3, object[arrayPos0].propertyValue, 3)
		GetBit(object[arrayPos0].value4, object[arrayPos0].propertyValue, 4)
		object[arrayPos0].value4 <<= 1
		object[arrayPos0].value4 += 4
		GetBit(object[arrayPos0].value5, object[arrayPos0].propertyValue, 5)
		object[arrayPos0].value5 <<= 1
		object[arrayPos0].value5 += 4
		GetBit(object[arrayPos0].value6, object[arrayPos0].propertyValue, 7)
	next
	
	
end event

event RSDKDraw
	temp2 = 0
	GetBit(temp3, object.propertyValue, 2)
	SetBit(temp2, 0, temp3)
	GetBit(temp3, object.propertyValue, 3)
	SetBit(temp2, 1, temp3)
	GetBit(temp3, object.propertyValue, 4)
	SetBit(temp2, 2, temp3)
	GetBit(temp3, object.propertyValue, 5)
	SetBit(temp2, 3, temp3)
	
	temp0 = object.value0
	while (temp0 < object.value1)
		temp1 = object.iypos
		temp1 += temp0
		temp1 <<= 16
		DrawSpriteXY(temp2, object.xpos, temp1)
		temp0 += 16
	loop
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	
	temp0 = 0
	temp1 = 46
	while (temp0 < 8)
		SpriteFrame(-8, -8, 16, 16, temp1, 158)
		temp0++
		temp1 += 17
	loop
	
	temp0 = 0
	temp1 = 46
	while (temp0 < 8)
		SpriteFrame(-8, -8, 16, 16, temp1, 185)
		temp0++
		temp1 += 17
	loop
	
	foreach (TypeName[Plane Sw V], arrayPos0, ALL_ENTITIES)
		temp0 = object[arrayPos0].propertyValue
		temp0 &= 3
		temp0 += 2
		object[arrayPos0].value0 = 1
		object[arrayPos0].value0 <<= temp0
		object[arrayPos0].value0 <<= 3
		object[arrayPos0].value0 += 8
		object[arrayPos0].value1 = object[arrayPos0].value0
		FlipSign(object[arrayPos0].value0)
		GetBit(object[arrayPos0].value2, object[arrayPos0].propertyValue, 2)
		GetBit(object[arrayPos0].value3, object[arrayPos0].propertyValue, 3)
		GetBit(object[arrayPos0].value4, object[arrayPos0].propertyValue, 4)
		object[arrayPos0].value4 <<= 1
		object[arrayPos0].value4 += 4
		GetBit(object[arrayPos0].value5, object[arrayPos0].propertyValue, 5)
		object[arrayPos0].value5 <<= 1
		object[arrayPos0].value5 += 4
		GetBit(object[arrayPos0].value6, object[arrayPos0].propertyValue, 7)
	next
end event
